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» About WavGen


Our Flagship Product is the Wavgen Textureloader Pro™. A wavelet based texture loading mechanism that allows you to load, model, and render immense textures in UV and normal mapping within standard CG software. Download our light edition Wavgen Textureloader Pro™ LE and see how an aerial image has been compressed from 1.2GB to 16MB and how the image thumb nails and render nodes import in runtime and render in extremely fast.


WavGen has also been providing hardware integration over the years. We are very experienced in hardware integration on a systems level. When it comes to distributed rendering technology we suggest using RUSH or the SUN Grid Engine technology as an excellent and cost effective proven renderqueue system. Commercially more expensive solutions exist and we implement these on demand as well (Including but not limited to Cubed, Temerity, Mentalqueue, etc...).


But perhaps the most overlooked piece of information is that of combining the requirements of a software engineer with those of a network engineer, and those of a storage engineer with those of an artist. RAM dependencies are very bad and spindle friction (on disk) is even worse and many technologies create friction on SANs by utilizing uncompressed and rediculously large textures (MAPs for Mentalray and RIBS for Renderman for example). Obviously the larger the texture, the more the network grinds to a halt as well (Network Creep). These technologies include .MAPs, .RIBs, and .EXRs and of course standard jpegs and tiffs and targas. Anyone can test this by using ethereal (wire shark) and XOSview and compare these with ours. Namely that our encoded textures are so very light on RAM and especially on those spindles found in disks and the network, such that the cost versus investment equation being examined at every facility between those afore mentioned groups is elegantly and uniquely solved.


In short, WavGen can save you a bunch of money during hardware and software procurement, and also save you lots of money replacing those RAID hard drives. We obviously save you money on render performance and also ease of use.


WavGen and it's Terrashader Pro creates the most innovative software.

 

 

 

 

 






::: WINDOWS 32/64BIT

The Wavgen Textureloader Pro™ is available for 32bit and 64bit Windows XP Professional while utilizing all processors on the mainboard (true multithreading). We compile against the latest SDKs for the appropriate OS and 3D applications and all third party tools, plugins, and renderers are supported.


::: OSX LEOPARD

WavGen Inc has optimized and rebuilt our software SDKs around OS X by Apple Macintosh. This port is ready for Leopard and allows all software applications that run navitve on OS X Leopard to enjoy our remarkable wavelet technology. Multithreading and speed is guaranteed on all third party tools, plugins, and renders.


::: LINUX 32/64 BIT

WavGen finally delivers Linux for both 32bit and 64bit enterprise. This build guarantees our customers an extremely stable rendering environment with python and shell options while holding or exceeding bench marks for OS X and Windows. All third party tools, plugins, and renderers are also supported that are native to Linux.


 

» Compress Textures

Click below and download the latest compression software to compress your textures 100x fold. Don't bother saving them as .MAPs and .EXR as this will only balloon your size on disk tremendously and severly strain your hard drive spindles and network infrastructure. Why not try going the other direction and ~>endoding<~ huge textures without loss using our revolutionaty technology applied out of the industry standard JPEG2000 SDK engines that support HDRI 8/16/32bit integer and floating point math.



» Wavelets in CG

Wavgen's™ use of a variety of Wavelet formats (i.e. ECW, JPEG2000, WGW) allows very large maps or textures (gigabytes or terabytes of data) to be imported into animation software using normal mapping or UV mapping. Gigabytes of imagery load into the thumbnails and render nodes and you will be surprised how fast and glitch free they will render.



» Key Attributes

Rendering times decrease 10x fold, and non-proxied full hardware texture maps and normal maps shade onto models at 4K hardware texture resolutions. Surfaces and geometries can be viewed, rotated, and zoomed in realtime. Rendering is RAM and disk intensive and we reduce the need for this "hardware friction" 100x fold.



» Key Benefits

The use of our unique wavelet technology facilitates modeling, rendering speed, and IO Texture management while introducing a variety of interactive benefits. You will not require a lot of RAM to incorporate 100's of texture nodes at 1GB each and your SAN storage systems will be spared friction.


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