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» About WavGen


WavGen Incorporated was established in 1996 primarily to supply companies with global imagery and a simple way to visualize this imagery. From those early days WavGen Incorporated has grown to be one of the most respected companies in 2D and 3D terrain visualization.


The original purpose of the company was simply to offer image processing, but due to demand for custom built software, this provided an ideal platform for WavGen to diversify into licensing its software pipelines and remotely sensed data (photogrammetry data, GIS data, aerial photo data, as well as raster or vector data).


Today WavGen offers a comprehensive service for the data mining, image processing, and visualization of a wide range of geodata. A one stop shop for 2D and 3D image based solutions. We have grown from a small set of projects and a limited customer base in 1996 to well over 500 customers world wide.


WavGen's attention to customer care has resulted in many new business enquiries generated by referrals and recommendations from our existing customers. We enjoy a 100% yearly return on our software maintenance and support business. Word of mouth and a solid world wide reseller network has seen this list continue to grow as more and more companies, in many diverse industries, benefit from WavGen's specialist services and software technologies.


In particular there is an ever growing demand for our software WavGen Terramapper Pro, allowing companies from diverse industry sectors to efficiently visualize 3D terrains in their respective pipelines without changing their workflows. WavGen has learned to be responsive to change and indeed to be at the forefront of the change process.


 

 

 

 

 

 

 

 

 

 


terrashader ? terramapper ? terratracer ? terrabrowser ? terracruncher

Wavgen ? Textureloader





::: WINDOWS 32/64BIT

The Wavgen Terramapper Pro? is available for 32bit and 64bit Vista, Windows XP Professional 7 2000 while utilizing all processors on the mainboard (true multithreading). We compile against the latest SDKs for the appropriate OS and 3D applications and all third party tools, plugins, and renderers are supported.


::: OSX LEOPARD

WavGen Inc has optimized and rebuilt our software SDKs around OS X by Apple Macintosh. This port is ready for Leopard and allows all software applications that run navitve on OS X Leopard to enjoy our remarkable wavelet technology. Multithreading and speed is guaranteed on all third party tools, plugins, and renders.


::: LINUX 32/64 BIT

WavGen finally delivers Linux for both 32bit and 64bit enterprise. This build guarantees our customers an extremely stable rendering environment with python and shell options while holding or exceeding bench marks for OS X and Windows. All third party tools, plugins, and renderers are also supported that are native to Linux.


 

» BUY GEODATA



Click below and browse browse our ever expanding geodata catalogue of Landsat 5, Landsat ETM 7, Quickbird, Ikonos, and Aerial geodata. We have multiple resolutions in stock from the full earth at 15meter true color through a 200meter true color dataset. We also have a variety of high resolution images of major cities and landmarks.



» Wavelets in CG

Wavgen's? use of a variety of Wavelet formats (i.e. ECW, JPEG2000, WGW) allows very large maps or textures (gigabytes or terabytes of data) to be imported into animation software using normal mapping or UV mapping. Gigabytes of imagery load into the thumbnails and render nodes and you will be surprised how fast and glitch free they will render.



» Key Attributes

Rendering times decrease 10x fold, and non-proxied full hardware texture maps and normal maps shade onto models at 4K hardware texture resolutions. Surfaces and geometries can be viewed, rotated, and zoomed in realtime. Rendering is RAM and disk intensive and we reduce the need for this "hardware friction" 100x fold.



» Key Benefits

The use of our unique wavelet technology facilitates modeling, rendering speed, and IO Texture management while introducing a variety of interactive benefits. You will not require a lot of RAM to incorporate 100's of texture nodes at 1GB each and your SAN storage systems will be spared friction.


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