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» Keyhole



» Elevations & Hypsography Processing


Digital Elevation Models (DEM) are a crucial ingredient in a great number of GIS and modelling applications. Furthermore, stunning 3D visualisations and animations of the earth can be produced by merging DEM data with Earth Observation Imagery.


WavGen offers very high resolution DEMs with a variety of grid postings and formats. Elevation Data can be provided area-wide for large parts of Europe and for many regions worldwide. We also offer hypsography data, LIDAR data, and XSAR data, over many cities yielding Digital Building Models.


Depending on source data availability (e.g. ASTER, XSAR SRTM, Ikonos, Worldview, Cosmo-Skymed) WavGen can also offer the production of high accuracy elevation data from anywhere in the world. Furthermore, DEM data from your own sources or from the public domain (e.g. SRTM) can be used by WavGen on your request to enhance area coverage and reliability of height information.


If you want to place an order or if you are not sure, which combination of data sources will be perfect to match your application?s requirements, we invite you to contact our experienced customer service to receive appropriate assistance. Services provided include recommendation of the most appropriate data for a specific application, data searches in source image and DEM archives, programming requests for new acquisitions, as well as ordering and delivering the digital data in a variety of raster, gridded, scalar, and vector formats. All images acquired via WavGen may be used directly by the user or may be input to further processing by WavGen, as described in the Solutions and Services sections.



 

 

 

 

 

 

 

terrashader ? terramapper ? terratracer ? terrabrowser ? terracruncher

Wavgen ? Textureloader





::: WINDOWS 32/64BIT

The Wavgen Terramapper Pro? is available for 32bit and 64bit Vista, Windows XP Professional 7 2000 while utilizing all processors on the mainboard (true multithreading). We compile against the latest SDKs for the appropriate OS and 3D applications and all third party tools, plugins, and renderers are supported.


::: OSX LEOPARD

WavGen Inc has optimized and rebuilt our software SDKs around OS X by Apple Macintosh. This port is ready for Leopard and allows all software applications that run navitve on OS X Leopard to enjoy our remarkable wavelet technology. Multithreading and speed is guaranteed on all third party tools, plugins, and renders.


::: LINUX 32/64 BIT

WavGen finally delivers Linux for both 32bit and 64bit enterprise. This build guarantees our customers an extremely stable rendering environment with python and shell options while holding or exceeding bench marks for OS X and Windows. All third party tools, plugins, and renderers are also supported that are native to Linux.


 

» BUY GEODATA



Click below and browse browse our ever expanding geodata catalogue of Landsat 5, Landsat ETM 7, Quickbird, Ikonos, and Aerial geodata. We have multiple resolutions in stock from the full earth at 15meter true color through a 200meter true color dataset. We also have a variety of high resolution images of major cities and landmarks.



» Wavelets in CG

Wavgen's? use of a variety of Wavelet formats (i.e. ECW, JPEG2000, WGW) allows very large maps or textures (gigabytes or terabytes of data) to be imported into animation software using normal mapping or UV mapping. Gigabytes of imagery load into the thumbnails and render nodes and you will be surprised how fast and glitch free they will render.



» Key Attributes

Rendering times decrease 10x fold, and non-proxied full hardware texture maps and normal maps shade onto models at 4K hardware texture resolutions. Surfaces and geometries can be viewed, rotated, and zoomed in realtime. Rendering is RAM and disk intensive and we reduce the need for this "hardware friction" 100x fold.



» Key Benefits

The use of our unique wavelet technology facilitates modeling, rendering speed, and IO Texture management while introducing a variety of interactive benefits. You will not require a lot of RAM to incorporate 100's of texture nodes at 1GB each and your SAN storage systems will be spared friction.


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