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» History


WavGen was founded in 1996 and was formerly known as DBS GmbH and then Terratracer Incorporated. Much of our work has been associated with large format feature films, television broadcasts, and software developed in the game industry. We have been reknown for the Tour de France technology using satellite data and maps and are still involved with this event for the ASO World picture through our cooperation with Trimaran France and the source of satellite and aerial data (IGN - Institut Geographique Nationale). Our technology has also been used on several prime time reality television shows such as "Survivor", ABC and OLN productions "Global Extreme 4-Runners of Adventure", and "Amazing Race". Many producers of nightly television shows have hired artists using our technology to spatially represent material for National Geographic Channel, Discovery Channel, and the History Channel. Our impressive technology can also be seen on IMAX namely the IMAX 3D production "Wild Safari 3D" produced by ben Stassen of nWave Digital and nWave Pictures and the Tour de France IMAX production "Wired to Win" produced by Bayley Silleck and Ben Stassen out of Canada and the USA (NSF).


WavGen is the first company to recognize and implement wavelets in 3D Software successfully. We are a software development firm with extreme focus on 2D/3D wavelet technologies. WavGen is a source for software modules, plugins and tools for use in highest quality CG Software. We are a solution company with highly qualified developers, and we are Well known for its wavelet implementation and technology transfers in 3D verticals. One of the few companies to fully support its technology with its own licensing schemas.


Through development of the latest technology and enterprise-wide integration, we can offer a diverse portfolio of compression software solutions that optimally handle all your images and scanned documents.


We are clearly on the map and have supplied a large number of major studios with our superior wavelet shading and rendering technology. These include SONY Playstation, SONY Imageworks, Warner Brothers, Paramount, and many more. Countless smaller studios have enjoyed our technology any many visual effects artists working for the industrial effects communities have also supplied their work towards broadcast and large format productions.


WavGen and it's Terrashader Pro creates the most innovative software.

 

 

 

 

 

 

 

 

 





::: WINDOWS 32/64BIT

The Wavgen Textureloader Pro™ is available for 32bit and 64bit Windows XP Professional while utilizing all processors on the mainboard (true multithreading). We compile against the latest SDKs for the appropriate OS and 3D applications and all third party tools, plugins, and renderers are supported.


::: OSX LEOPARD

WavGen Inc has optimized and rebuilt our software SDKs around OS X by Apple Macintosh. This port is ready for Leopard and allows all software applications that run navitve on OS X Leopard to enjoy our remarkable wavelet technology. Multithreading and speed is guaranteed on all third party tools, plugins, and renders.


::: LINUX 32/64 BIT

WavGen finally delivers Linux for both 32bit and 64bit enterprise. This build guarantees our customers an extremely stable rendering environment with python and shell options while holding or exceeding bench marks for OS X and Windows. All third party tools, plugins, and renderers are also supported that are native to Linux.


 

» Compress Textures

Click below and download the latest compression software to compress your textures 100x fold. Don't bother saving them as .MAPs and .EXR as this will only balloon your size on disk tremendously and severly strain your hard drive spindles and network infrastructure. Why not try going the other direction and ~>endoding<~ huge textures without loss using our revolutionaty technology applied out of the industry standard JPEG2000 SDK engines that support HDRI 8/16/32bit integer and floating point math.



» Wavelets in CG

Wavgen's™ use of a variety of Wavelet formats (i.e. ECW, JPEG2000, WGW) allows very large maps or textures (gigabytes or terabytes of data) to be imported into animation software using normal mapping or UV mapping. Gigabytes of imagery load into the thumbnails and render nodes and you will be surprised how fast and glitch free they will render.



» Key Attributes

Rendering times decrease 10x fold, and non-proxied full hardware texture maps and normal maps shade onto models at 4K hardware texture resolutions. Surfaces and geometries can be viewed, rotated, and zoomed in realtime. Rendering is RAM and disk intensive and we reduce the need for this "hardware friction" 100x fold.



» Key Benefits

The use of our unique wavelet technology facilitates modeling, rendering speed, and IO Texture management while introducing a variety of interactive benefits. You will not require a lot of RAM to incorporate 100's of texture nodes at 1GB each and your SAN storage systems will be spared friction.


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