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_____News 2008

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» 2008 Press Releases


Venice, california 05/29/08

Yosemite Extreme Panoramic Imaging Project. Eric Hanson, CEO of XREZ Studio Inc, and Greg Downing, President of XREZ Studio Inc, combined efforts with the Staff Geologist Greg Stock, to construct a comprehensive, large scale gigapixel image of Yosemite's walls in highest detail. A small portion of the post image processing was completed using WavGen Technologies. Read more at www.xrez.com.

 

Los Angeles, California 08/12/08

In anticipation of the SIGGRAPH 2008, WavGen/Terratracer decide to reduce the cost to license software copy written and patented as the Terrashader TextureLoader Pro. We anticipate that a reduction in our pricing will further secure our lead role in helping other companies visualize terrains and environments using highest quality 3D tools, plugins, and renderers.

 

Los Angeles, California 08/12/08

WavGen Incorporated rediscovers production services after a few years of servicing companies with software and resumes these productions under the name Terra Tracer Inc. Mr. Mohnen, CEO of WavGen Ic said "it is now time to resume with our visual effects and animations after our successes in IMAX productions, sports events for television, and large format film visual effects".

 

Las Vegas, Nevada 04/13/2008

Conitnued interest in our video compression technology has resulted in WavGen Incorporated to strengthen possible partnerships for later phase SBIR (small business innovative research) involvement. Solicitations for new NAVY, ARMY, DoD, and Airforce programs begin on May 19th 2008. We plan to submit several early Phase I R&D schedules for 2008. Contact wavgen@wavgen.com for opportunities or call 1-888-654-5615.

 

Las Vegas, Nevada 03/25/2008

WavGen Incorporated entered into a strategic internal R&D phase with AutoDesk to explore new technologies in large scale image compression technologies as they relate to several overlapping industry verticles and project verticals including architectural visualizations, geographic applications, rich media and entertainment, and defense.

 

Los Angeles, California 02/12/2008

WavGen incorporated has received its 5th copyright in image compression and large scale spatial compression technology. Mr. Mohnen, CEO of WavGen Inc mentions that "there seems to be no compression or encoding technologies that allow for efficient large scale 4K work flows to exist" and added that "WavGen Incorporarted has not sat dormant on its past legacy to surprise the field with some extremely interesting and novel technologies in the very near future".

 

Los Angeles, California 01/01/2008

WavGen Incorporated has released Candidate Platinum Version 2.1 which shares a common source code repository for all three operating systems (Windows, Linux, and OS X) as well as all four different software applications (Maya, Lightwave, SoftImage, and Maya) and on the two types of hardware (32bit and 64bit). We are proud to have designed wavelet technology to not only support this, but also to structure our texture encoding and decoding abilities around 100% third party tools and renderers and plugins where they exist.

WavGen and it's Terrashader Pro creates the most innovative software.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 






::: WINDOWS 32/64BIT

The Wavgen Textureloader Pro™ is available for 32bit and 64bit Windows XP Professional while utilizing all processors on the mainboard (true multithreading). We compile against the latest SDKs for the appropriate OS and 3D applications and all third party tools, plugins, and renderers are supported.


::: OSX LEOPARD

WavGen Inc has optimized and rebuilt our software SDKs around OS X by Apple Macintosh. This port is ready for Leopard and allows all software applications that run navitve on OS X Leopard to enjoy our remarkable wavelet technology. Multithreading and speed is guaranteed on all third party tools, plugins, and renders.


::: LINUX 32/64 BIT

WavGen finally delivers Linux for both 32bit and 64bit enterprise. This build guarantees our customers an extremely stable rendering environment with python and shell options while holding or exceeding bench marks for OS X and Windows. All third party tools, plugins, and renderers are also supported that are native to Linux.


 

» Compress Textures

Click below and download the latest compression software to compress your textures 100x fold. Don't bother saving them as .MAPs and .EXR as this will only balloon your size on disk tremendously and severly strain your hard drive spindles and network infrastructure. Why not try going the other direction and ~>endoding<~ huge textures without loss using our revolutionaty technology applied out of the industry standard JPEG2000 SDK engines that support HDRI 8/16/32bit integer and floating point math.



» Wavelets in CG

Wavgen's™ use of a variety of Wavelet formats (i.e. ECW, JPEG2000, WGW) allows very large maps or textures (gigabytes or terabytes of data) to be imported into animation software using normal mapping or UV mapping. Gigabytes of imagery load into the thumbnails and render nodes and you will be surprised how fast and glitch free they will render.



» Key Attributes

Rendering times decrease 10x fold, and non-proxied full hardware texture maps and normal maps shade onto models at 4K hardware texture resolutions. Surfaces and geometries can be viewed, rotated, and zoomed in realtime. Rendering is RAM and disk intensive and we reduce the need for this "hardware friction" 100x fold.



» Key Benefits

The use of our unique wavelet technology facilitates modeling, rendering speed, and IO Texture management while introducing a variety of interactive benefits. You will not require a lot of RAM to incorporate 100's of texture nodes at 1GB each and your SAN storage systems will be spared friction.


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