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_____News 2008

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_____News 2005

_____News 2004



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» 2005 Press Releases


Los Angeles, California 12/19/2005

The National Geographic Channels and their affiliates now bring amazing geospatial planetary coverages in true HDTV (1080p) using the WavGen 3D pipeline technology. With the ability to leverage our reseller channels for high resolution geodata (including Digital Globe and Space Imaging, as well as the USGS), WavGen has installed it's second high definition television pipeline with the National Geographic Channels.


Los Angeles, California 11/23/2005

WavGen Icnorporated delivers software to four firms resposnible for the 3D animation content for the Discovery Channel USA. Now all geospatial content for this well known documentary and science channel is processed and animated using the software known as Terrashader/TextureLoader Pro in High Definition TV (HDTV 720p and 1080p).


New Orleans, Louisianna 11/14/2005

WavGen Incorporated ties into TurboSquid for the resale of its Terrashader/TextureLoader Pro version 1.7 software supporting Maya, Studio Max, Lightwave, and Softimage XSI. Mentalray, FinalRender, Vray, BraZIL, AND AutoDesk VIZ is supported as well.


Myrtle Creek, Oregon 10/15/2005

WavGen Incorporated delivers its content to end-users by allowing its 5 year repository of animations to be released through Artbeats in Myrtle Creek, Oregon. All animations are released as 2K high definition animations and special orders are welcome.


Los Angeles, California 09/26/2005

WavGen logs its 5th highway & urban planning customer HDR Engineering. Together with Halff Associates, HDR Incorproated, US Department of Transportation, Michael Baker Corporation, and HDR Engineering, WavGen Incorporated has leveraged software sales to 10% of the local and regional planners visualizing large scale engineering projects in the US and Canada.


Boulder, Colorado 09/12/2005

WavGen becomes a United Stated Geological Survey (USGS) geodata solution provider partner and simultaneously accesses a grant through the US government as a Small Business IR (SBIR). With the ability to deliver RAW and georeferenced geospatial information directly to the customer as a service, and the ability to deliver software driven to visualize any resolution on the earth using state-of-the-art 3D software, WavGen Incorporated remains poised to revolutionize high-end 3D terrain animation.


Los Angeles, California 08/19/2005

WavGen Incorporated receives its copyrighted and trademarked name filed in November of 2004 and also receives confirmation of copyrighted source code for its Lightwave, Maya, 3D Studio Max, and Softimage product lines. It's mentalray technology is also copyrighted as well as the support for Vray, FinalRender, Brazil, AutoDesk VIZ, Houdini, as a standardized set of DLL's and file format support structure.


Fairbanks, Alaska 07/12/2005

WavGen delivers its software technology to eTerra for first time 3D visualizations of flight corridors along the fjords, glaciers, and deep valleys in Alaska. This opens new territory for WavGen in allowing pilot pre-visualizations to help pilots navigate difficult terrains.


Los Angeles, California 06/29/2005

WavGen proudly unveils its TextureLoader Pro version 1.61 plug-in at the Los Angeles SIGGRAPH 2005 convention and simultaneously logs it's 5000th download of the Terrashader/TextureLoader Pro software trial. With the 5000th user WavGen gave away 100 free 1 year software licenses to the first 100 booth visitors.


Detroit, Michigan 06/11/2005

WavGen introduces its new licensing technology WinGen to Speedshape Incorporated and there 250+ CPU renderfarm. Speedshape is positioned to deliver much of the high-end 3D visualizations for there major clientel such as General Motors research & development and marketing.


Los Angeles, California 06/07/2005

WavGen Incorporated transfers it's solution provider status with Earth Resource Mapping (www.ermapper.com) from Terratracer Germany to WavGen Incorporated. This will solidify our cimmitment to our mutual customer base in allowing everyone to process any kind of RAW geospatial imagery into a finished 3D product for use in Runtime applications and Maya, Studio Max, Lightwave and SOftimage pre-rendering solutions.


Huntsville, ALabama 05/27/2005

WavGen's Technology is now working hard in the nations largest commercial renderfarm. Respower is using our technology to allow its 1000 CPU's the luxury of handling unlimited file sizes and unlimited amounts of textures in 1000's of render nodes. With all customers heading to use the unsurpassed speed of this CPU intensive sight, WavGen will allow these users the pleasure of modelling locally, and comrpessing heavy files, and then sending them to Alabama for efficient rendering.


Bruxelles, Belgium 05/16/2005

WavGen and Terratracer have once again delivered stunning 2D and 3D animations for the IMAX film "Brain Power" produced by nWave Pictures, Bruxelles, Belgium. The film portrays the hardships of the Tour de France 2004 during with focus on Tyler Hamilton's successes leading to his crash on the 14th stage. Geodata and the Maya/Mentalray pipeline were difinitive in bringing a spatial positioning to this IMAX documentary.


San Diego, California 04/19/2005

Earth Resource Mapping unveils its newest industry standard JPEG2000/ECW technologies allowing WavGen Inc to support lossy and lossless wavelet compression technology across 8bit-16bit-32bit as well as in unsigned and signed integer file formats.


San Francisco, California 04/10/2005

Partnered with the makers of AutoDesk VIZ, WavGen Incorporated initiated the use of its standardized dynamic link libraries in AutoDesk VIZ and VR4MAX. Now urban planning and architecture visualization companies have a solid and seamless 2D and 3D authoring and rendering viz pipeline with an industry standard runtime component (VIZ/VR4MAX).


Venice, California 03/27/2005

WavGen and Electronic Arts embark on proof of concept research and development to replace Microsoft's DirectX9 Texture Compression (DXTC) with WavGenTC Texture Compression. This forms the worlds first mega-texture application using wavelet technology and coins the term next-generation games and photo-realism in runtime game space


West Hollywood, California 03/12/2005

WavGen Incorporated releases its first standardized cross plattform dynamic link libraries for all of its software support. This includes Maya7, 3D Studio Max8, XSI 5.0, Lightwave 8.5, with support for all 3rd party tools, plug-ins, and renders (i.e. Brazil, MentalRay, FinalRender, Vray, etc...).


Bruxelles, Belgium 02/27/2005

WavGen Incorporated delivers goedata and its 3D pipeline for the IMAX film "Safari 3D - Big Four" to nWave Pictures in Belgium in cooperation with the Jet Propulsion Laboratory in Pasadena CAlifornia. Using Landsat ETM7 and Digital Globe Quick Bird geodata, WavGen delivered hundred's of Gigabytes of Data and the software pipeline based on Maya/Mentalray to deliver 5K animation sequences of "hot-spots" in Southern Africa.


Paris, France 01/20/2005

WavGen Incorporated delivers it's 2D and 3D pipeline technology to visualize the Tour de France 2005 world picture. The Outdoor Life Network, all European & Asian television stations, and 72 other international broadcasters licensed Trimaran's World Tour de France animations with technology built by WavGen Inc through the ASO.


WavGen and it's Terrashader Pro creates the most innovative and affordable solutions for video production and 2D & 3D graphics, huge textures, very large textures, huge uv maps, very large uv maps, large game textures, huge game textures, megatexture, Textureloader, 3D animation, modeling, broadcast graphics, game development, live production, print large graphics, video editing, visual fx, effects, visualization, internet streaming, web, lightwave, maya, softimage, XSI, mental ray, studio 3D max.






::: WINDOWS 32/64BIT

The Wavgen Textureloader Pro™ is available for 32bit and 64bit Windows XP Professional while utilizing all processors on the mainboard (true multithreading). We compile against the latest SDKs for the appropriate OS and 3D applications and all third party tools, plugins, and renderers are supported.


::: OSX LEOPARD

WavGen Inc has optimized and rebuilt our software SDKs around OS X by Apple Macintosh. This port is ready for Leopard and allows all software applications that run navitve on OS X Leopard to enjoy our remarkable wavelet technology. Multithreading and speed is guaranteed on all third party tools, plugins, and renders.


::: LINUX 32/64 BIT

WavGen finally delivers Linux for both 32bit and 64bit enterprise. This build guarantees our customers an extremely stable rendering environment with python and shell options while holding or exceeding bench marks for OS X and Windows. All third party tools, plugins, and renderers are also supported that are native to Linux.


 

» BUY GEODATA

Click below and browse browse our ever expanding geodata catalogue of Landsat 5, Landsat ETM 7, Quickbird, Ikonos, and Aerial geodata. We have multiple resolutions in stock from the full earth at 15meter true color through a 200meter true color dataset. We also have a variety of high resolution images of major cities and landmarks.



» Wavelets in CG

Wavgen's™ use of a variety of Wavelet formats (i.e. ECW, JPEG2000, WGW) allows very large maps or textures (gigabytes or terabytes of data) to be imported into animation software using normal mapping or UV mapping. Gigabytes of imagery load into the thumbnails and render nodes and you will be surprised how fast and glitch free they will render.



» Key Attributes

Rendering times decrease 10x fold, and non-proxied full hardware texture maps and normal maps shade onto models at 4K hardware texture resolutions. Surfaces and geometries can be viewed, rotated, and zoomed in realtime. Rendering is RAM and disk intensive and we reduce the need for this "hardware friction" 100x fold.



» Key Benefits

The use of our unique wavelet technology facilitates modeling, rendering speed, and IO Texture management while introducing a variety of interactive benefits. You will not require a lot of RAM to incorporate 100's of texture nodes at 1GB each and your SAN storage systems will be spared friction.


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