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_____News 2008

_____News 2007

_____News 2006

_____News 2005

_____News 2004



» Keyhole



» 2006 Press Releases


Los Angeles, California 12/29/2006

WavGen proudly unveils its TextureLoader Pro version 2.0 technology to support OSX, all flavours of Linux, and ofcourse Windows (NT,XP,Vista). Also supported are 32bit operating systems and 64bit operating systems in predicting a successful MacInstosh/Intel duo Core and quad core hardware launch early in 2007.


Los Angeles, California 09/21/2006

WavGen Incorporated completes its game pipeline technology called WavGenTC (WavGen Texture Compression) by supplying a stand alone compression engine, a photoshop plugin, a batch compression utility, and its flagship product the Texture Loader Pro. Game developers are now empowering our technology to scale 4K runtime texures into UV coordinates and colorMaps, reducing 4K HD game assets from 200MB down below 1MB with almost no loss in quality and realtime access.


San Francisco, California 08/07/2006

WavGen Incorporated and Screampoint LLC (Google Earth 3D Studio Max Plugin) discuss UV Mapping and ColorMaps as a viable technology in distributing highest quality architectural visualizations. Classical game technology UV mapping techniques including color map compression might soon be used in a variety of verticals.


Detroit, Michigan 07/27/2006

State transportation and urban planning together with two subcontracting firms adobt WavGen's AutoDesk (3D Studio Max and AutoDesk VIZ) 3D runtime pipeline for there planning and engineering efforts. Interchangeable 3ds files with our embedded wavelet file formats enable our clients the ability to run large scale visualizations.


Boston, Massachussettes 06/16/2006

WavGen Incorporated once again will attand the SIGGRAPH 2006 in Boston MA further underlining its commitment to become a staple software solution provider in the media and entertainment industries. By leveraging its experience in the geospatial and defense sectors and coupling this experience with the media and entertainment industry, WavGen will continue to dominate in highest quality 3D animation of Terrain and Mapped content.


San Diego, California 05/19/2006

Earth Resource Mapping unveils its newest line of software called ERMapper MLB Light Edition. For $1200,- a csutomer can compress unlimited file sizes into an ECW or JPEG2000 image. Support for 8bit, 16bit, and 32bit files are guaranteed as well as signed and unsigned integer support.


Century City, California 04/20/2006

WavGen's legal representatives in Century City today successfully finished defending a trademark law suite initiated by ZI Imaging for there Terrashare product and simultaneously launches its next-gen software WavGen TextureLoader Pro version 1.8.


San Jose, California 03/17/2006

WavGen Incorporated introduces it's WavGenTC (Texture Compression) software as a commercial application at the Game Developers Conference in San Jose, California. WavGenTC is poised to become an extra high resolution application pipeline to standard DXTC (Microsoft DirectX Texture Compression) and Bink Game compression technology used in UV's and Colormaps.


International 03/02/2006

WavGen Incorporated signs individual release contracts with Alias (Toronto), Autodesk (San Francisco), Newtek (Texas), and AVID (Montreal) to allow efficient use of marketing materials in trade shows and online content. Thus effecting the WavGen technology as an official companion tool to Maya, Studio Max, Lightwave, and Softimage XSI.


San Diego, California 02/17/2006

As a solution provider to Earth Resource Mapping, WavGen now allows lossless and lossy texture compression. Customers can compress unlimited file sizes and textures in 8bit, 16bit, and 32bit (signed and unsigned) formats. In addition to the compression tools, the photoshop plugins have been updated to support CS and CS2.


Paris, France 01/20/2006

WavGen delivers its software to Trimaran for the ASO international Tour de France 2006 visualizations. WavGen couples efforts with the Institute Geographique National (IGN) and re-invents its original ties with the 52 photogrammetry departments of France to offer stunning high resolution mapping services to 72 international television stations.


WavGen and it's Terrashader Pro creates the most innovative and affordable solutions for video production and 2D & 3D graphics, huge textures, very large textures, huge uv maps, very large uv maps, large game textures, huge game textures, megatexture, Textureloader, 3D animation, modeling, broadcast graphics, game development, live production, print large graphics, video editing, visual fx, effects, visualization, internet streaming, web, lightwave, maya, softimage, XSI, mental ray, studio 3D max.






::: WINDOWS 32/64BIT

The Wavgen Textureloader Pro™ is available for 32bit and 64bit Windows XP Professional while utilizing all processors on the mainboard (true multithreading). We compile against the latest SDKs for the appropriate OS and 3D applications and all third party tools, plugins, and renderers are supported.


::: OSX LEOPARD

WavGen Inc has optimized and rebuilt our software SDKs around OS X by Apple Macintosh. This port is ready for Leopard and allows all software applications that run navitve on OS X Leopard to enjoy our remarkable wavelet technology. Multithreading and speed is guaranteed on all third party tools, plugins, and renders.


::: LINUX 32/64 BIT

WavGen finally delivers Linux for both 32bit and 64bit enterprise. This build guarantees our customers an extremely stable rendering environment with python and shell options while holding or exceeding bench marks for OS X and Windows. All third party tools, plugins, and renderers are also supported that are native to Linux.


 

» BUY GEODATA

Click below and browse browse our ever expanding geodata catalogue of Landsat 5, Landsat ETM 7, Quickbird, Ikonos, and Aerial geodata. We have multiple resolutions in stock from the full earth at 15meter true color through a 200meter true color dataset. We also have a variety of high resolution images of major cities and landmarks.



» Wavelets in CG

Wavgen's™ use of a variety of Wavelet formats (i.e. ECW, JPEG2000, WGW) allows very large maps or textures (gigabytes or terabytes of data) to be imported into animation software using normal mapping or UV mapping. Gigabytes of imagery load into the thumbnails and render nodes and you will be surprised how fast and glitch free they will render.



» Key Attributes

Rendering times decrease 10x fold, and non-proxied full hardware texture maps and normal maps shade onto models at 4K hardware texture resolutions. Surfaces and geometries can be viewed, rotated, and zoomed in realtime. Rendering is RAM and disk intensive and we reduce the need for this "hardware friction" 100x fold.



» Key Benefits

The use of our unique wavelet technology facilitates modeling, rendering speed, and IO Texture management while introducing a variety of interactive benefits. You will not require a lot of RAM to incorporate 100's of texture nodes at 1GB each and your SAN storage systems will be spared friction.


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