BUY Textureloader Pro
 
 

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» Keyhole



» Our Flagship Product


The Wavgen Textureloader Pro™ solution breaks the image mapping size barrier in loading, modeling, rendering, mapping, and animating enormous textures and files in CG software.


Have a look at our Windows (32bit and 64bit), Linux (32bit and 64bit), and Apple OS X Leopard solutions on the links to the left. Also have a look at our encoding solutions as well. You'll need to create these files and we have PhotoShop and stand alone compression engines for a variety of wavelet file formats (ECW, JPEG2000, WGW, WavGen Wavelet, etc...).


» Our Wavelet Products


There are a number of excellent reasons for using realtime and near realtime wavelet encoding and decoding technology. First and foremost, they free the application from cumbersome time series data and RAM dependencies. And if you think 16GB of RAM is enough, try using our technology to bump and uv map 100's of very large textures. You will be surprised how efficient our technology will work.


Second, data has a strange way of being viewed in realtime or near realtime over smallest bandwidths (i.e. modem, dsl). Network topographies that need to support hundreds of RIB or MAP nodes can now be constructed using ~>encoded<~ information that takes up 100 times less space on disk and in transit while upholding all the quality of your files and textures.


Third, you storage systems will not take the pounding if the amount of textures and maps are 1/100 times those of classic texture files (tif's, jpeg's, targa's, etc...) and especially the ballooning .MAP's, .EXR's, and .RIB's with associative texture extensions. This translates directly into more efficient renders of textures being served by storage systems or even your local hard disk. This then means prolonged life of your storage equipment and less need to replace hot swap drives. The spindles on your hard drives will not need to move that often to relay the same amount of lossless information.


And finally, how many times have we seen the "network grind to a halt" in a production environment (i.e. the term "Network Creep"). This typically occurs at around 6pm when renders are submitted and is most often due to a storage server's incapacity to deliver hundreds of textures and files (spindles on disk are moving as fast as they can). Sometimes it is also a network issue and our ~>encoded<~ very large textures behave wonderfully in very large render topographies. They simply hit the network and storage arrays 1/100 the time than other texture solutions.


WavGen and it's Terrashader Pro creates the most innovative software.

 






::: WINDOWS 32/64BIT

The Wavgen Textureloader Pro™ is available for 32bit and 64bit Windows XP Professional while utilizing all processors on the mainboard (true multithreading). We compile against the latest SDKs for the appropriate OS and 3D applications and all third party tools, plugins, and renderers are supported.


::: OSX LEOPARD

WavGen Inc has optimized and rebuilt our software SDKs around OS X by Apple Macintosh. This port is ready for Leopard and allows all software applications that run navitve on OS X Leopard to enjoy our remarkable wavelet technology. Multithreading and speed is guaranteed on all third party tools, plugins, and renders.


::: LINUX 32/64 BIT

WavGen finally delivers Linux for both 32bit and 64bit enterprise. This build guarantees our customers an extremely stable rendering environment with python and shell options while holding or exceeding bench marks for OS X and Windows. All third party tools, plugins, and renderers are also supported that are native to Linux.


 

» Compress Textures

Click below and download the latest compression software to compress your textures 100x fold. Don't bother saving them as .MAPs and .EXR as this will only balloon your size on disk tremendously and severly strain your hard drive spindles and network infrastructure. Why not try going the other direction and ~>endoding<~ huge textures without loss using our revolutionaty technology applied out of the industry standard JPEG2000 SDK engines that support HDRI 8/16/32bit integer and floating point math.



» Wavelets in CG

Wavgen's™ use of a variety of Wavelet formats (i.e. ECW, JPEG2000, WGW) allows very large maps or textures (gigabytes or terabytes of data) to be imported into animation software using normal mapping or UV mapping. Gigabytes of imagery load into the thumbnails and render nodes and you will be surprised how fast and glitch free they will render.



» Key Attributes

Rendering times decrease 10x fold, and non-proxied full hardware texture maps and normal maps shade onto models at 4K hardware texture resolutions. Surfaces and geometries can be viewed, rotated, and zoomed in realtime. Rendering is RAM and disk intensive and we reduce the need for this "hardware friction" 100x fold.



» Key Benefits

The use of our unique wavelet technology facilitates modeling, rendering speed, and IO Texture management while introducing a variety of interactive benefits. You will not require a lot of RAM to incorporate 100's of texture nodes at 1GB each and your SAN storage systems will be spared friction.


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