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WavGen's core team has been writing shaders and developing computer graphics pipelines since the early nineties. You would be surprised to know that much of the early work in Maya, Lightwave, Softimage, and Studio Max came from our team. We are located in the heart of the visual effects industry and are in touch with the trends and latest news. We can therefore react quickly and deliver quality software and hardware integration.


We are primarily focused on supplying computer graphics companies with the ability to load model and render extremely large UV maps and textures.


Our focus in software integration came from the desire to reduce render times, while perfecting render performances across networks and render farms. To our surprise early in 1998, we found that the use of a particular wavelet encoding function also allowed the use of massively large textures in rendering whilst not being limited to RAM. Even now with the onset of 64bit technology and 16GB of RAM in an average render node or workstation, we still find it remarkable that our software technology is still very much applicable to the rendering communities (pre-rendering as well as real time). Especially those customers who wish to visualize geodata.


We are network and storage savvy and understand the distributed rendering communities needs and can therefore deploy easy-to-integrate tools, plugins, and render technologies. We can also offer customers enterprise-class image processing, data mining, remote sensing, and photogrammetry, using a wealth of knowledge gained over many years during the implementation of our products and processes into existing systems and pipelines, as well as custom pipeline and work flow installations.


 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

terrashader » terramapper » terratracer » terrabrowser » terracruncher

Wavgen » Textureloader





::: WINDOWS 32/64BIT

The Wavgen Terramapper Pro» is available for 32bit and 64bit Vista, Windows XP Professional 7 2000 while utilizing all processors on the mainboard (true multithreading). We compile against the latest SDKs for the appropriate OS and 3D applications and all third party tools, plugins, and renderers are supported.


::: OSX LEOPARD

WavGen Inc has optimized and rebuilt our software SDKs around OS X by Apple Macintosh. This port is ready for Leopard and allows all software applications that run navitve on OS X Leopard to enjoy our remarkable wavelet technology. Multithreading and speed is guaranteed on all third party tools, plugins, and renders.


::: LINUX 32/64 BIT

WavGen finally delivers Linux for both 32bit and 64bit enterprise. This build guarantees our customers an extremely stable rendering environment with python and shell options while holding or exceeding bench marks for OS X and Windows. All third party tools, plugins, and renderers are also supported that are native to Linux.


 

» BUY GEODATA



Click below and browse browse our ever expanding geodata catalogue of Landsat 5, Landsat ETM 7, Quickbird, Ikonos, and Aerial geodata. We have multiple resolutions in stock from the full earth at 15meter true color through a 200meter true color dataset. We also have a variety of high resolution images of major cities and landmarks.



» Wavelets in CG

Wavgen's» use of a variety of Wavelet formats (i.e. ECW, JPEG2000, WGW) allows very large maps or textures (gigabytes or terabytes of data) to be imported into animation software using normal mapping or UV mapping. Gigabytes of imagery load into the thumbnails and render nodes and you will be surprised how fast and glitch free they will render.



» Key Attributes

Rendering times decrease 10x fold, and non-proxied full hardware texture maps and normal maps shade onto models at 4K hardware texture resolutions. Surfaces and geometries can be viewed, rotated, and zoomed in realtime. Rendering is RAM and disk intensive and we reduce the need for this "hardware friction" 100x fold.



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