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» Keyhole



» Documentation and Reference Materials


There are no limits to the amount of nodes you can implement using our technology which includes numerous shader development technologies. But this depends on the software application used. Maya and Softimage and to some extent 3D Studio Max for example, are more refined production software and our customers have implemented custom shader attachments in the hypershade for sub-surface scattering, for terrain applications, for custom 16bit geometry displacements using HSV to Raster conversions, and much more. Lightwave and Cinema4D are more hard coded and not as flexible with any type of shader environments but once you have what you want, they can certainly render much faster.


Our technology of texturing and uv mapping extremely large textures within Maya, Studio Max, Softimage, and Ligthwave, supports 100% of all third party tools, plugins, and renderers including Mentalray, Vray, FinalRender, Turtle, Maxwell, Brazil RS, VIZ RT, as we embed the texture look ups as the software applications SDK warrants us to.


Below we demonstrate a 3D Terrain Animation "Megatexture" and "Megadisplacement" pipeline incorporating a single satellite image of Nepal, China, at 48GB (10cm resolution) with a massive 1meter resolution 16bit displacement DEM. The results are in Mentalray with all the bells and whistles.


Product Download SWF Download AVI Download PDF
Max+
mentalray
Maya+
mentalray
Lightwave+
modeler
xsi+
mentalray

 

 

 

 

 

 

 

 


terrashader ? terramapper ? terratracer ? terrabrowser ? terracruncher

Wavgen ? Textureloader





::: WINDOWS 32/64BIT

The Wavgen Terramapper Pro? is available for 32bit and 64bit Vista, Windows XP Professional 7 2000 while utilizing all processors on the mainboard (true multithreading). We compile against the latest SDKs for the appropriate OS and 3D applications and all third party tools, plugins, and renderers are supported.


::: OSX LEOPARD

WavGen Inc has optimized and rebuilt our software SDKs around OS X by Apple Macintosh. This port is ready for Leopard and allows all software applications that run navitve on OS X Leopard to enjoy our remarkable wavelet technology. Multithreading and speed is guaranteed on all third party tools, plugins, and renders.


::: LINUX 32/64 BIT

WavGen finally delivers Linux for both 32bit and 64bit enterprise. This build guarantees our customers an extremely stable rendering environment with python and shell options while holding or exceeding bench marks for OS X and Windows. All third party tools, plugins, and renderers are also supported that are native to Linux.


 

» BUY GEODATA



Click below and browse browse our ever expanding geodata catalogue of Landsat 5, Landsat ETM 7, Quickbird, Ikonos, and Aerial geodata. We have multiple resolutions in stock from the full earth at 15meter true color through a 200meter true color dataset. We also have a variety of high resolution images of major cities and landmarks.



» Wavelets in CG

Wavgen's? use of a variety of Wavelet formats (i.e. ECW, JPEG2000, WGW) allows very large maps or textures (gigabytes or terabytes of data) to be imported into animation software using normal mapping or UV mapping. Gigabytes of imagery load into the thumbnails and render nodes and you will be surprised how fast and glitch free they will render.



» Key Attributes

Rendering times decrease 10x fold, and non-proxied full hardware texture maps and normal maps shade onto models at 4K hardware texture resolutions. Surfaces and geometries can be viewed, rotated, and zoomed in realtime. Rendering is RAM and disk intensive and we reduce the need for this "hardware friction" 100x fold.



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