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» Keyhole



» Documentation and Reference Materials


There are no limits to the amount of attached nodes your can design using our technology which includes numerous shader development technologies. But this depends on the software application used. Maya and Softimage and to some extent 3D Studio Max for example, are more refined production software and our customers have implemented custom shader attachments in the hypershade for sub-surface scattering, for terrain applications, for custom 16bit geometry displacements using HSV to Raster conversions, and much more. Lightwave and Cinema4D are more hard coded and not as flexible with any type of shader environments but once you have what you want, they can certainly render much faster.


Our technology of texturing and uv mapping extremely large textures within Maya, Studio Max, Softimage, and Ligthwave, supports 100% of all third party tools, plugins, and renderers including Mentalray, Vray, FinalRender, Turtle, Maxwell, Brazil RS, VIZ RT, as we embed the texture look ups as the software applications SDK warrants us to.


Below we demonstrate a 3D Terrain Animation "Megatexture" and "Megadisplacement" pipeline incorporating a single satellite image of Nepal, China, at 48GB (10cm resolution) with a massive 1meter resolution 16bit displacement DEM. The results are in Mentalray with all the bells and whistles.


Exactly what our customers expect from true VFX quality HDRI shots.


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Max+
mentalray
Maya+
mentalray
Lightwave+
modeler
xsi+
mentalray

 

 

 

 

 

 

 

 






::: WINDOWS 32/64BIT

The Wavgen Textureloader Pro™ is available for 32bit and 64bit Windows XP Professional while utilizing all processors on the mainboard (true multithreading). We compile against the latest SDKs for the appropriate OS and 3D applications and all third party tools, plugins, and renderers are supported.


::: OSX LEOPARD

WavGen Inc has optimized and rebuilt our software SDKs around OS X by Apple Macintosh. This port is ready for Leopard and allows all software applications that run navitve on OS X Leopard to enjoy our remarkable wavelet technology. Multithreading and speed is guaranteed on all third party tools, plugins, and renders.


::: LINUX 32/64 BIT

WavGen finally delivers Linux for both 32bit and 64bit enterprise. This build guarantees our customers an extremely stable rendering environment with python and shell options while holding or exceeding bench marks for OS X and Windows. All third party tools, plugins, and renderers are also supported that are native to Linux.


 

» Compress Textures

Click below and download the latest compression software to compress your textures 100x fold. Don't bother saving them as .MAPs and .EXR as this will only balloon your size on disk tremendously and severly strain your hard drive spindles and network infrastructure. Why not try going the other direction and ~>endoding<~ huge textures without loss using our revolutionaty technology applied out of the industry standard JPEG2000 SDK engines that support HDRI 8/16/32bit integer and floating point math.



» Wavelets in CG

Wavgen's™ use of a variety of Wavelet formats (i.e. ECW, JPEG2000, WGW) allows very large maps or textures (gigabytes or terabytes of data) to be imported into animation software using normal mapping or UV mapping. Gigabytes of imagery load into the thumbnails and render nodes and you will be surprised how fast and glitch free they will render.



» Key Attributes

Rendering times decrease 10x fold, and non-proxied full hardware texture maps and normal maps shade onto models at 4K hardware texture resolutions. Surfaces and geometries can be viewed, rotated, and zoomed in realtime. Rendering is RAM and disk intensive and we reduce the need for this "hardware friction" 100x fold.



» Key Benefits

The use of our unique wavelet technology facilitates modeling, rendering speed, and IO Texture management while introducing a variety of interactive benefits. You will not require a lot of RAM to incorporate 100's of texture nodes at 1GB each and your SAN storage systems will be spared friction.


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