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Our primary service is software engineering in computer graphics. We started out with a base set of encoding and decoding SDKs that perform uniquely on windows 32bit. We now have expanded these SDKs with our own unique compression software and have leveled the playing field across 32bit and 64bit OSX, Windows, and Linux encironments. The path we have chosen has taken 5 years of software product development on a harmonized path [subversion]. The code working in a 32bit Windows 3D Studio Max texture compression tool is the same code working in Maya Linux 64bit. Our software platinum release named WavGen Professional version 2.1 is the result of quite a few hours of software development.


In servicing the computer graphics industries in 2D texturing and 3D visualizations, we have become very accustom in IT systems analysis and integration. WavGen Technologies can service your enterprise class storage needs with our experience in XSERVE RAID technologies by Apple and XSAN. We can also help you with storage redundancies with experience deploying storage area networks (SANs) and there implementation in broadcast and multimedia. WavGen's IT experience does not end here and merges a customers storage needs with enterprise class network experience. many times these are hard to analyze in a distributed rendering environment and WavGen has proven itself invaluable in determining our customers exact needs across storage and network topographies.


Combing IT systems skills with software engineering has allowed WavGen to embark on Custom Development & Engineering Contracts (CDECs). We are continually on sight at various visual effects communities helping our customers optimize CG pipelines with custom shader development, custom GRID engine technologies by SUN Microsystems, by deploying custom storage solutions wrapped around an optimized network environment, and we have proven ourselves as a valuable external resource to many of our clients.


The links to the left reveal our customers testimonials and they span many verticals. Please have a look and contact us with your questions.


WavGen and it's Terrashader Pro creates the most innovative software.

 

 

 

 

 





::: WINDOWS 32/64BIT

The Wavgen Textureloader Pro™ is available for 32bit and 64bit Windows XP Professional while utilizing all processors on the mainboard (true multithreading). We compile against the latest SDKs for the appropriate OS and 3D applications and all third party tools, plugins, and renderers are supported.


::: OSX LEOPARD

WavGen Inc has optimized and rebuilt our software SDKs around OS X by Apple Macintosh. This port is ready for Leopard and allows all software applications that run navitve on OS X Leopard to enjoy our remarkable wavelet technology. Multithreading and speed is guaranteed on all third party tools, plugins, and renders.


::: LINUX 32/64 BIT

WavGen finally delivers Linux for both 32bit and 64bit enterprise. This build guarantees our customers an extremely stable rendering environment with python and shell options while holding or exceeding bench marks for OS X and Windows. All third party tools, plugins, and renderers are also supported that are native to Linux.


 

» Compress Textures

Click below and download the latest compression software to compress your textures 100x fold. Don't bother saving them as .MAPs and .EXR as this will only balloon your size on disk tremendously and severly strain your hard drive spindles and network infrastructure. Why not try going the other direction and ~>endoding<~ huge textures without loss using our revolutionaty technology applied out of the industry standard JPEG2000 SDK engines that support HDRI 8/16/32bit integer and floating point math.



» Wavelets in CG

Wavgen's™ use of a variety of Wavelet formats (i.e. ECW, JPEG2000, WGW) allows very large maps or textures (gigabytes or terabytes of data) to be imported into animation software using normal mapping or UV mapping. Gigabytes of imagery load into the thumbnails and render nodes and you will be surprised how fast and glitch free they will render.



» Key Attributes

Rendering times decrease 10x fold, and non-proxied full hardware texture maps and normal maps shade onto models at 4K hardware texture resolutions. Surfaces and geometries can be viewed, rotated, and zoomed in realtime. Rendering is RAM and disk intensive and we reduce the need for this "hardware friction" 100x fold.



» Key Benefits

The use of our unique wavelet technology facilitates modeling, rendering speed, and IO Texture management while introducing a variety of interactive benefits. You will not require a lot of RAM to incorporate 100's of texture nodes at 1GB each and your SAN storage systems will be spared friction.


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