BUY Textureloader Pro
 
 

_____Windows

_____Linux

_____Mac OSX



» Keyhole



» Individually Upload your Licenses


Thank you and welcome to WavGen Inc.


Should you decide to purchase a full version, or access a free 7 day FULL license, you will need to run the operating specific license generation tool set specific to Windows, Linux, and Max OSX. These can be found by following the links on the left side of this page under Licensing.


The tool you will be running will read a variety of variables off of your computer such as network ID, Mac address, CPU numbers, mainboard serials, network card IDs, hard disk variables, and more. These are interwoven and result in a time stepped licensing technology that is re-activated every 45 days.


It is then very important that you run our license text generation tool on a specific machine which is to be "wavgen" enabled. It is just as important to uninstall the LE edition from your machine. Similarly, you cannot mix 32bit and 64bit meaning that you need to be very sure what OS your are running together with what software versions you are running. Our 32bit software will only work on a 64 OS if the 3D software application is 32bit. Our 64bit technology will only work on a 64bit application running on a 64bit machine, and so on.


» Renderfarm Licensing


We also license render nodes and the wide spread use of our software in LAN environments. You will be asked to give us an IP range and subnetmask information and also your workgroup or domainname information. We are then able to build a single installer around your network topography. This eliminates the need to run the licensing tool above.


WavGen and it's Terrashader Pro creates the most innovative software.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 






::: WINDOWS 32/64BIT

The Wavgen Textureloader Pro™ is available for 32bit and 64bit Windows XP Professional while utilizing all processors on the mainboard (true multithreading). We compile against the latest SDKs for the appropriate OS and 3D applications and all third party tools, plugins, and renderers are supported.


::: OSX LEOPARD

WavGen Inc has optimized and rebuilt our software SDKs around OS X by Apple Macintosh. This port is ready for Leopard and allows all software applications that run navitve on OS X Leopard to enjoy our remarkable wavelet technology. Multithreading and speed is guaranteed on all third party tools, plugins, and renders.


::: LINUX 32/64 BIT

WavGen finally delivers Linux for both 32bit and 64bit enterprise. This build guarantees our customers an extremely stable rendering environment with python and shell options while holding or exceeding bench marks for OS X and Windows. All third party tools, plugins, and renderers are also supported that are native to Linux.


 

» Compress Textures

Click below and download the latest compression software to compress your textures 100x fold. Don't bother saving them as .MAPs and .EXR as this will only balloon your size on disk tremendously and severly strain your hard drive spindles and network infrastructure. Why not try going the other direction and ~>endoding<~ huge textures without loss using our revolutionaty technology applied out of the industry standard JPEG2000 SDK engines that support HDRI 8/16/32bit integer and floating point math.



» Wavelets in CG

Wavgen's™ use of a variety of Wavelet formats (i.e. ECW, JPEG2000, WGW) allows very large maps or textures (gigabytes or terabytes of data) to be imported into animation software using normal mapping or UV mapping. Gigabytes of imagery load into the thumbnails and render nodes and you will be surprised how fast and glitch free they will render.



» Key Attributes

Rendering times decrease 10x fold, and non-proxied full hardware texture maps and normal maps shade onto models at 4K hardware texture resolutions. Surfaces and geometries can be viewed, rotated, and zoomed in realtime. Rendering is RAM and disk intensive and we reduce the need for this "hardware friction" 100x fold.



» Key Benefits

The use of our unique wavelet technology facilitates modeling, rendering speed, and IO Texture management while introducing a variety of interactive benefits. You will not require a lot of RAM to incorporate 100's of texture nodes at 1GB each and your SAN storage systems will be spared friction.


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