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» Keyhole



» Verticals


WavGen Incorporated started out in television production and can now be found deployed in a variety of verticals. As we draw close to our 10 year anniversary we can look back at solid growth. We still wish to fully deploy our technology into the latest DirectX v11 technologies on die and on chip for the game sector. Deploying rich textures and shaders well beyond the capabilities of DXTC DDS is one of our goals and with the freedom to bind our compression into DirectX 11, we may be closer than ever before.


Its interesting to note that some verticals deploy large scale textures using embedded mip-mapping technology (John Spitzer, 1982). Most notibly Google Earth has recently taken keyhole to another level. Here we have seen technologies readily available since the mid nineties to the defense and government communities and have seen how they are deployed via nVidias DXTC tiling technology (or mip-mapping) technology to a consumer level.


We expect such synergies to continue and we also expect to be poised and ready to take advantage of these emerging technologies and industry trends as well.


Whether one is working for the Defense sectors, or in aviation, or in 3D modeling and animation in entertainment and gaming, or in architectural visualizations, in automotive design, or medical and oil & gas, all are using these high-end "Hollywood VFX" CG packages to model, shade, and render their vision of reality.


To date, commercial, government and private sectors from the following industries are enjoying our technology embedded within these modeling and rendering software products (Ligthwave, Maya, Studio Max, and Softimage).


» Mapping/GIS

» Landscape

» Oil & Gas

» Defense

» Planetary

» Gaming

» Documentary

» Television

» Feature Film

» Architectural

» Medical

» Automotive

» Scientific

» Engineering


WavGen and it's Terrashader Pro creates the most innovative software.

 






::: WINDOWS 32/64BIT

The Wavgen Textureloader Pro™ is available for 32bit and 64bit Windows XP Professional while utilizing all processors on the mainboard (true multithreading). We compile against the latest SDKs for the appropriate OS and 3D applications and all third party tools, plugins, and renderers are supported.


::: OSX LEOPARD

WavGen Inc has optimized and rebuilt our software SDKs around OS X by Apple Macintosh. This port is ready for Leopard and allows all software applications that run navitve on OS X Leopard to enjoy our remarkable wavelet technology. Multithreading and speed is guaranteed on all third party tools, plugins, and renders.


::: LINUX 32/64 BIT

WavGen finally delivers Linux for both 32bit and 64bit enterprise. This build guarantees our customers an extremely stable rendering environment with python and shell options while holding or exceeding bench marks for OS X and Windows. All third party tools, plugins, and renderers are also supported that are native to Linux.


 

» Compress Textures

Click below and download the latest compression software to compress your textures 100x fold. Don't bother saving them as .MAPs and .EXR as this will only balloon your size on disk tremendously and severly strain your hard drive spindles and network infrastructure. Why not try going the other direction and ~>endoding<~ huge textures without loss using our revolutionaty technology applied out of the industry standard JPEG2000 SDK engines that support HDRI 8/16/32bit integer and floating point math.



» Wavelets in CG

Wavgen's™ use of a variety of Wavelet formats (i.e. ECW, JPEG2000, WGW) allows very large maps or textures (gigabytes or terabytes of data) to be imported into animation software using normal mapping or UV mapping. Gigabytes of imagery load into the thumbnails and render nodes and you will be surprised how fast and glitch free they will render.



» Key Attributes

Rendering times decrease 10x fold, and non-proxied full hardware texture maps and normal maps shade onto models at 4K hardware texture resolutions. Surfaces and geometries can be viewed, rotated, and zoomed in realtime. Rendering is RAM and disk intensive and we reduce the need for this "hardware friction" 100x fold.



» Key Benefits

The use of our unique wavelet technology facilitates modeling, rendering speed, and IO Texture management while introducing a variety of interactive benefits. You will not require a lot of RAM to incorporate 100's of texture nodes at 1GB each and your SAN storage systems will be spared friction.


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